Degree | Type | Year |
---|---|---|
2503873 Interactive Communication | OT | 4 |
You can view this information at the end of this document.
None.
- To know the technological aspects related to sound for audiovisual products.
- To know the fundamentals of sound editing and post-production.
- To know the components of sound language: semantics and aesthetics of voice, music, sound effects and silence.
- To know how to build the sound profiles of the characters, the soundscapes, the acoustic perspective, the planning, for an interactive product.
- To know the strategies for the selection of voices, music and effects most appropriate to the project being developed.
Basic concepts of sound
The sound
Physical and perceptual characteristics
Digitization and visualization
Microphone and speakers
Transducers
Microphones
Speakers
Sound post-production
Functions and processes
Sound editing, transformation and processing
Editing software and hardware
Sound resources and audiovisual narrative
Ambient sound and action sound
The voice
The music
Immersive and interactive environments
Video games
Adaptive music
Immersive sound
Legal aspects
Ownership of the musical work
Copyright, synchronization rights, mechanical rights, phonographic rights
Contracts
Title | Hours | ECTS | Learning Outcomes |
---|---|---|---|
Type: Directed | |||
Practical sessions | 33 | 1.32 | 1, 2, 3, 4, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 |
Theoretical sessions | 15 | 0.6 | 1, 2, 3, 5, 7, 8, 9, 10, 11 |
Type: Supervised | |||
Tutorials | 7.5 | 0.3 | 1, 6, 9, 12, 13, 14, 19 |
Type: Autonomous | |||
Preparation of assignments, readings, etc. | 87 | 3.48 | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 |
The calendar will be available on the first day of class. Students will find all information on the Virtual Campus: the description of the activities, teaching materials, and any necessary information for the proper follow-up of the subject.
Annotation: Within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.
Title | Weighting | Hours | ECTS | Learning Outcomes |
---|---|---|---|---|
Course internships | 40% | 4 | 0.16 | 3, 4, 10, 11, 14, 15, 16, 17, 18 |
Final work | 25% | 2 | 0.08 | 1, 3, 4, 6, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 |
Theory exam | 35% | 1.5 | 0.06 | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 |
THE EVALUATION ACTIVITIES ARE:
- Activity A, theoretical exam, 35% of the final grade.
- Activity B, practical exercises during the course (individual and group), 40% of the final grade.
- Activity C, final work, 25% of the final grade.
In order to pass the course, a minimum grade of 5 in activities A, B and C will be required.
RECOVERY
The student will have the right to recover the course if he/she has been evaluated in all the activities whose weight is equivalent to a minimum of 2/3 of the total grade of the course.
The theoretical exam and the final work can be recovered. The practices carried out throughout the course will not be recoverable.
SECOND REGISTRATION:
In case of second enrollment, students may take a single synthesis test consisting of a theoretical-practical exercise. The grade of the course will correspond to the grade of the synthesis test.
PLAGIUM. VERY IMPORTANT:
In case the student performs any irregularity that may lead to a significant variation in the grade of an evaluation act, this evaluation act will be graded with 0, regardless of the disciplinary process that may be instructed. In case of several irregularities in the evaluation acts of the same subject, the final grade of this subject will be 0.
This subject doesn't provide for the single assessment system.
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BASSAT, L. (2006). El libro rojo de la publicidad. Barcelona: Debolsillo.
BRIDGETT, Rob. Leading with Sound. Proactive Sound Practices in Video Game Development.
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DAVIS, R. (1999). Complete Guide to Film Scoring. Boston: Berkley Press.
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HOWARD, David M. & ANGUS, James. Acoustics and Psychoacoustics. Focal Press.
KARLIN, F., WRIGHT, R. (2004). On the Track, a guide to Contemporary Film Scoring. New York: Routledge.
NIETO, J. (2003). Música para la Imagen, la influencia secreta. Madrid: Iberautor.
OWSINSKi, Bobby. The mixing engineer’s handbook. Thomson.
PAYRI, Blas. Reursos Sonoros Audiovisuales. https://sonido.blogs.upv.es/
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ROMÁN, A. (2017). Análisis Musivisual, guía de audición y análisis de la música cinematográfica. Madrid: Editorial Visión Libros.
ROMERO, B. & ROMÁ, M. Electroacústica. Altavoces y micrófonos. Universidad de Alicante, Ed. Pearson/Prentice Hall.
SAITTA, C. (2002). El Diseño de la Banda Sonora. Buenos Aires: Saitta Publicaciones Musicales.
SANTACREU O.A. (2002). La Música en la Publicidad. Universidad de Alicante.
SCHIFRIN, L. (2011). Music Composition for Film and Television. Boston: Berkley Press.
Free audio editing software will be used (such as Cakewalk by Bandlab).
Name | Group | Language | Semester | Turn |
---|---|---|---|---|
(PLAB) Practical laboratories | 61 | Catalan | second semester | afternoon |
(TE) Theory | 6 | Catalan | second semester | afternoon |