Degree | Type | Year |
---|---|---|
2503873 Interactive Communication | FB | 1 |
You can view this information at the end of this document.
Being first year subjext there are no access requirements beyond the knowledge of the vehicular language (Catalan) and Spanish and English in order to be able to study the bibliography and materials.
The basic objectives of the subject are:
1. Subject presentation
2. Current context
3. Fundamentals of audiovisual language
3.1. Audiovisual narrative (how we tell stories)
3.2. Audiovisual language (production, technique, plans, composition)
3.3. Script (timeline, literary script, technical script, storyboard)
4. Fundamentals of multimedia-interactive language
4.1. Interactive narrative (interactive structures)
4.2. Information architecture (sitemap, workflow)
4.3. Interface design (wireframing, prototyping)
5. Expanded - Extended Narratives (XR)
5.1. Interactive narratives
5.2. Interactive video
5.3. Video games
5.4. Extended Reality-XR
5.5. Immersive experiences
5.6. Generative AI
Title | Hours | ECTS | Learning Outcomes |
---|---|---|---|
Type: Directed | |||
Lab Practice | 33 | 1.32 | 2, 3, 6, 9, 10, 15, 16 |
Master Classes with ICT Support | 15 | 0.6 | 2, 3, 4, 6, 9, 15 |
Type: Supervised | |||
Assessment Activities | 3 | 0.12 | 4, 6, 9, 10, 15, 16 |
Tutoring | 2 | 0.08 | 6, 9, 16 |
Type: Autonomous | |||
Lab Practice Preparation | 30.5 | 1.22 | 2, 3, 4, 6, 9, 10, 15, 16 |
Study and research | 30.5 | 1.22 | 2, 3, 4, 6, 9, 15 |
The methodology for this course includes master classes, lab practice, study and research, lab practice preparation, assessment activities and tutoring.
The calendar will be available on the first day of class. Students will find all information on the Virtual Campus: the description of the activities, teaching materials, and any necessary information for the
proper follow-up of the subject.
In case of a change of teaching modality for health reasons, teachers will make readjustments in the schedule and methodologies.
Annotation: Within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.
Title | Weighting | Hours | ECTS | Learning Outcomes |
---|---|---|---|---|
Practical exercises | 40 | 33 | 1.32 | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 |
Seminars | 10 | 0 | 0 | 1, 6, 7, 8, 9, 10, 11, 12, 14, 15, 16 |
Test | 50 | 3 | 0.12 | 1, 2, 4, 5, 7, 8, 10, 11, 12, 13, 14, 15 |
The assessment of the subject will be based on 3 axes: theory (50%) and practical exercises (40%) and seminars (10%). To pass the course, all 3 axes must be passed independently.
Re-assessment activities are contemplated. Of theory, in accordance with the regulations of the faculty, for all the students that fail the examination with 3 or more out of 10. Of the practical exercises, for those students who have submitted all the practical exercises.
This subject doesn't provide for the single assessment system.
AARSETH, Espen J. (2003). “Nonlinearity and Literary Theory”. En: Wardrip-Fruin, N.; Montfort, N. The New Media Reader. MIT Press, 762–780.
ASTON, Judith, GAUDENZI, Sandra i ROSE, Mandy (2017). i-Docs: The Evolving Practices of Interactive Documentary. Columbia University Press. ISBN: 023118123X.
BARROSO, Jaime (2008). Realización audiovisual. Ed. Síntesis.
BOLTER, David., i GRUSIN, Richard (2000). Remediation. Understanding New Media. MIT Press.
BURGUESS, Jean; GREEN, Joshua (2013). "YouTube: Online video and participatory culture". John Wiley &Sons.
CAIRO, Alberto (2012). The Functional Art: An introduction to information graphics and visualization. New Riders.
CÓRDOBA, Carlos; ALATRISTE, Yadira (2012). Hacia una taxonomía de investigación entre Visualización de Información y Diseño http://www.nosolousabilidad.com/articulos/taxonomia_visualizacion.htm
DUBBELMAN, Teun. (2021). Teaching Narrative Design. On the Importance of Narrative Game Mechanics. In: Beat Suter/René Bauer/Mela Kocher (Eds.), Narrative Mechanics (79-90). Bielefeld: transcript Verlag. https://doi.org/10.14361/9783839453452-004
CRAWFORD, C. (2002). The Art of Interactive Design. No Starch Press.
EDGAR-HUNT, Robert; MARLAND, John i RAWLE, Steven (2011). El Lenguaje cinematográfico. Parramón Ediciones.
FELDMAN, Tony (1994). Multimedia. Blueprint.
FIDLER, Roger. (1998). Mediamorfosis. Comprender los nuevos medios. Granica.
GUTIÉRREZ, Maria; PERONA, Juan José (2002). Teoría y técnica del lenguaje radiofónico. Ed. Bosch.
JENKINS, Henry. (2006). Convergence culture: Where old and new media collide. NewYork University Press.
KOROLENKO, Micahel D. (2001). Writing for Multimedia. A Guide and Sourcebook for the Digital Writer. Wadsworth Publishing Company.
LANDOW, George P. (2005). Hipertexto 3.0: teoría crítica y nuevos medios en la era de la globalización. Paidós.
MANOVICH, Lev (2005). El lenguaje delos nuevos medios de comunicación. La imagen en la era digital. Paidós.
MEADOWS, Mark Stephen (2003). Pause and Effect. The art of interactive narrative. New Riders.
MONFORT, Nick y WARDRIP-FRUIN, Noah (2003). The new media reader. MIT Press.
MILLERSON, Gerald (2009). Realización y producción en televisión. Ed. Omega.
MURRAY, Janet (1998). Hamlet on the Holodeck: The Future of Narrative in Cyberspace. MIT Press.
PARISER, Eli (2011). The Filter Bubble: What the Internet Is Hiding from You. Penguin Press, New York.
PRATTEN, Robert. (2011). Cross-Media Communications: An Introductions to the Art of Creating Integrated Media Experiences. London: ETC Press.
RYAN, Marie-Laure (2004). La narración como realidad virtual: La inmersión y la interactividad en la literatura y en los medios electrónicos.. Paidós Comunicación, Barcelona.
RYAN, Marie-Laure (2005). Narrative across media. The languages of storytelling. University of Nebraska Press.
SCOLARI, C. Alberto (2018). Las leyes de la interfaz: Diseño, ecología evolución, tecnología (Vol. 136). Editorial Gedisa.
SÁNCHEZ B., Teresa (2012). Nuevos modelos narrativos. Ficción y transmediación (Vol. 1). Madrid:Comunicación. SHIFMAN, Limor. (2014). Memes in Digital Culture: MIT Press.
YOUNGBLOOD, Gene (1970). Expanded Cinema. Studio Vista Limited.
VIDEOGRAFIA
JENKIS, Henry. 2011. ¿Quçe es la comunicación transmedia? (anglès subtitulat)
https://www.youtube.com/watch?v=kzcZYxFnUjc&list=PLTHGZHnp_R4nh6UBXuU_76w8hpCH3_Ut
MC GONIGAL, Jane. 2013: Ted Talk. Los juegos online pueden crear un mundo mejor (anglès subtitulat)
https://www.youtube.com/watch?v=qrcGfWhD_BE
OFFICE
* Word
* Powerpoint
IMAGE - VÍDEO & AUDIO EDITING - POSTPRODUCTION
* Da Vinci / Premiere / Final Cut
* Affinity Photo / Photoshop
* Audacity / Audition
INFORMATION ARCHITECTURE
* Miro
https://miro.com/
* Canva
https://www.canva.com/
* Figma
https://www.figma.com/
PROTOTYPING – MULTIMEDIA EDITOR
* Wordpress (H5P)
* Klynt
http://klynt.net/
* Metaverse
https://studio.gometa.io/landing
* Genial.ly
https://genial.ly/es/
* Wix
https://www.wix.com/
Name | Group | Language | Semester | Turn |
---|---|---|---|---|
(PLAB) Practical laboratories | 61 | Catalan | second semester | afternoon |
(PLAB) Practical laboratories | 62 | Catalan | second semester | afternoon |
(TE) Theory | 6 | Catalan | second semester | afternoon |