Degree | Type | Year |
---|---|---|
2503873 Interactive Communication | OB | 3 |
You can view this information at the end of this document.
Knowledge of interaction design and the creation of interactive audiovisual products. It is necessary that students have autonomy in the design of digital products. An understanding of English is necessary, since some readings and resources will be presented in this language.
Creation of products that meet the needs of end users with simplicity and usability as the basis. Study of methodologies, techniques and research models for the design and evaluation of final interactive products.
User Centered Design contents include:
Title | Hours | ECTS | Learning Outcomes |
---|---|---|---|
Type: Directed | |||
Lessons | 15 | 0.6 | 4, 5, 8 |
Type: Supervised | |||
Laboratory work | 21 | 0.84 | 3, 8, 12, 13 |
Seminars | 9 | 0.36 | 4, 5, 13 |
Tutoring | 9 | 0.36 | 8, 12, 13 |
Type: Autonomous | |||
Practical exercises | 84 | 3.36 | 3, 8, 12 |
Content presentation classes, seminars with specific cases and practical projects will be held. Students will carry out interactive projects that include design.
The calendar will be available on the first day of class. Students will find all information on the Virtual Campus: the description of the activities, teaching materials, and any necessary information for the proper follow-up of the subject.
This subject is in Spanish.
This subject doesn't provide for the single assessment system.
Annotation: Within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.
Title | Weighting | Hours | ECTS | Learning Outcomes |
---|---|---|---|---|
Exam | 30% | 3 | 0.12 | 1, 2, 4, 5, 7, 8, 12 |
Practical exercises | 50% | 3 | 0.12 | 2, 3, 6, 8, 9, 10, 12, 13 |
Seminars | 20% | 6 | 0.24 | 1, 2, 4, 5, 11, 12, 13, 14 |
The teaching methodology and the proposed evaluation may undergo some modification depending on the restrictions on attendance that the health authorities impose.
Evaluation activities description:
• Exam (30%)
• Seminars (20%)
• Practical exercises (50%)
It is mandatory to pass the exam and the practical exercises to pass the subject.
Students will be entitled to the revaluation of the subject. They should present a minimum of activities that equals two-thirds of the total grading. To have access to revaluation, the previous grades should be 3.5. The activities that are excluded from the revaluation process are seminars.
Misspellings will be penalized with -0.5 points each.
In the event that the student performs any irregularity that may lead to a significant variation of an evaluation act, this evaluation act will be graded with 0, regardless of the disciplinary process that could be instructed. In the event, that several irregularities occur in the evaluation acts of the same subject, the final grade for this subject will be 0.
Alomari, Hakam W., Ramasamy, Vijayalakshmi, Kiper, James D. & Potvin, G. (2020). A user interface (UI) and user experience (UX) ecaluation framework for cuberlearning environments in computer science and software engineering education. Heliyon 6: e03917. https://doi.org/10.1016/j.heliyon.2020.e03917
Andreu-Sánchez, Celia, Martín-Pascual, Miguel Ángel, Gruart, Agnès & Delgado-García, José María (2021). The effect of media professionalization on cognitive neurodynamics during audiovisual cuts. Frontiers in Systems Neuroscience, 15: 598383. https://doi.org/10.3389/fnsys.2021.598383
Cybulski, Pawel & Horbinski, Tymoteusz (2020). User experience in using graphical user interfaces of web maps. International Jorunal of Geo-Information, 9(7): 412. https://doi.org/10.3390/ijgi9070412
DeAngelus, Marianne & Pelz, Jeff B. (2009). Top-down control of eye movements: Yarbus revisited. Visual Cognition, 17 (6-7):790-811. http://dx.doi.org/10.1080/13506280902793843
Eckestein, Maria, Guerra-Carrillo, Belén, Miller Singley, Alison T. & Bunge, Silvia A. (2016). Beyond eye gaze: what else can eyetracking reveal about cognition and cognitive development? Developmental Cognitive Neuroscience, 25: 69-91. http://dx.doi.org/10.1016/j.dcn.2016.11.001
Hernández-González, Samuel, Andreu-Sánchez, Celia, Martín-Pascual, Miguel Ángel, Gruart, Agnès & Delgado-García, José María (2017). A cognition-related neural oscillation pattern, generated in the prelimbic cortex, can control operant learning in rats. Journal of Neuroscience 37(24) 5923-5935. https://doi.org/10.1523/JNEUROSCI.3651-16.2017
Joo, Heonsik (2017). A study on understanding of UI and UX, and understanding of design according to user interface change. International Journal of Applied Engineering Research, 12(20):9931-9935. http://www.ripublication.com/ijaer17/ijaerv12n20_96.pdf
Prasetya Kristiadi, Dedy, Budiman Udjaja, Yogi, Hendric Spits, Harco Leslie & Kusakunniran, Worapan (2017). The effect of UI, UX and GX on Video Games. The IEEE CyberneticsCom. https://cutt.ly/DmhhWIE
Throughout the course other resources will be added to this bibliography.
In this subject, students are free to use the software that best suits their needs and technical capabilities. In the cases in which the work with a specific software is proposed, it will be with free software, which will be presented in the teaching sessions.
Name | Group | Language | Semester | Turn |
---|---|---|---|---|
(PLAB) Practical laboratories | 61 | Spanish | first semester | afternoon |
(PLAB) Practical laboratories | 62 | Catalan/Spanish | first semester | afternoon |
(TE) Theory | 6 | Spanish | first semester | afternoon |