Degree | Type | Year | Semester |
---|---|---|---|
2500260 Social Education | OT | 3 | 2 |
2500260 Social Education | OT | 4 | 1 |
2500261 Education Studies | OT | 4 | 1 |
2500797 Early Childhood Education | OT | 4 | 1 |
2500798 Primary Education | OT | 4 | 1 |
You can check it through this link. To consult the language you will need to enter the CODE of the subject. Please note that this information is provisional until 30 November 2023.
To have at least an intermediate level of digital competence (level 4 of DigComp) to be able to adequately follow the subject is recommended.
To bring an electronic device to develop the classes (laptop or tablet) is recommended.
Purposes:
- Promote the use of digital resources in teaching and learning situations, based on the educational decisions
- Develop Educator's Digital Competence
Objectives:
- Reflect on the concepts of Educational Technology and its social and educational impact.
- Provide a broad view of the possibilities of use of digital technologies in the context of formal and non-formal education and in the work.
- Analize, evaluate and design technological resources for education
- Develop projects that integrate the use of digital technologies in different educational contexts.
1. Digital technologies as a teaching learning mean.
1.1. Different approaches about educational technology. Contributions of digital technologies.
1.2. New roles of teachers and learners. Teaching and learning means with digital technologies
2. Digital Competence of Students and Educators.
2.1. Learning and knowledge building with digital technologies.
2.2. Implications of innovative education. New challenges and opportunities to improve education.
2.3. Social responsibility with digital technologies in educational contexts: ethics, security and health.
3. Design, development and evaluation of educational proposes that integrate digital technologies as mean for teaching and learning.
3.1. Analysis, assessment and creation of digital resources.
3.2. Projects that promote educational improvement and change with the integration of digital technologies.
The activities planned for the treatment of the contents include lectures, seminars, laboratories, workshops and tutorials as well as activities considered autonomous work (readings and practices).
Some activities that will be develop in class and autonomously are:
In this subject a class attendance of at least 80% is recommended.
15 minutes of one of the last classes will be used for students to answer the teaching assessment and subject assessment survey.
Annotation: Within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.
Title | Hours | ECTS | Learning Outcomes |
---|---|---|---|
Type: Directed | |||
Lectures | 15 | 0.6 | 2, 10, 3 |
Seminars | 28 | 1.12 | 2, 1, 3, 6 |
Type: Supervised | |||
Tutoring and mentoring | 15 | 0.6 | 2, 1, 10, 3, 6, 7, 8, 9 |
Type: Autonomous | |||
Creation of innovation project | 17 | 0.68 | 1, 10, 6, 7, 8, 9 |
Finishing peer-feedback activity | 2 | 0.08 | 2, 1, 6 |
Work on learning portfolio | 25 | 1 | 2, 1, 10, 3 |
The student could be assessed only if they accomplish the participation and attendance percentage (80%). The student who arrives late or leaves early (before developed 2h of class) sistematically, won't achieve the minimum of attendance and participation.
Teachers will give the feedback of the evidences within 20 days after the delivery.
The continuous evaluation consists of three activities:
Activity 1: Digital learning portfolio (individual), to be developed during the course of the subject in order to guide the learning process. The portfolio must include: class notes, reflections, schemes, summaries, audiovisual resources and hipertextual resrouces, the activities developed during the subject that th students think that demonstrate their competential development, as well as additional material that students find complementary. Final delivery: 12th January 2024. 50%
Activity 2: Peer-feedback task of the digital learning portfolio. On 18th of november, students must present the state of their learning portfolio to be assessed by a peer. The assessment received by a peer won't be included in their final mark. The assessment made to another peer will be evaluated by the teacher and will be the mark to include in the 15% of the final mark. It is required that the student has their learning portfolio up to date in order to participate in the activity. Otherwise, the student won't participate in this activity and will have a 0, therefore, only being able to achieve a 8.5 as a subject grade. The students who won't attend for medical reasons (certified) will be offered an alternative solution. Date of the activity and delivery: 17th of november 2023. 15%
Activity 3: Design of a group project. Creation of an educational proposal that integrates digital technology. The project will be developed, mainly, during the classsessions but it will also be necessary autonomous work outside the class. The projectmust integrate the fundamental and pertinent contents worked in the subject, as well as the creation of 3 digital resources. Date of delivery: 26th of January 2024. 35%
Activities 1 and 3 must be pass with a gradeof, at least, 5 out of 10 points. In case of not passing activities 1 and/or 3 with a grade higher than 3.5, the student will be able to reevaluate on 9th of February 2024. In case that the student does not obtain a 3,5 or higher in products 1 or 3, the student could not reevaluate. Activity 2 is developed in class the date assigned, in case that a student does not attend or does not pass that activity, it cannot be reevaluated.
To pass this subject, it is necessary for the student to also show good general communicative competence, both orally and in writing (Spanish or Catalan). In all activities (individual and group), therefore, linguistic correction, writing and formal aspects of presentation will be considered. Students must be able to express themselves fluently and correctly and must show a high degree of understanding of academic texts. An activity can be returned (not evaluated) or suspended if the teacher considers that it does not meet these requirements.
Copying or plagiarism will be penalized with a 0 as a grade for the subject, losing the possibility of reassessing it, whether it is an individual or group work (in this case, all members of the group will have a 0). If during the performance of an individual work in class, the teacher considers that a student is trying to copy or some type of document or device not authorized by the teacher is discovered, it will be scored with a 0, with no option recovery, and therefore, the subject will have failed. A work, activity or exam is considered to be "copied" when it reproduces all or a significant part of the work of one / another colleague. A work or activity will be considered "plagiarized" when a part of an author's textis presented as one's own without citing the sources, regardless of whether the original sources are on paper or in digital format.
Single assessment consists of 4 activities to develop and deliver on 26th of January 2024:
Activity 1: Digital learning portfolio (individual). The portfolio must include: reflections, schemes, summaries, audiovisual resources and hipertextual resrouces, the activities developed during the subject that th students think that demonstrate their competential development, as well as additional material that students find complementary. 25%
Activity 2: Skills exam with contents extracted from the study materials presented in the bibliography of this syllabus. 25%
Activity 3: Creation of an educational proposal that integrates digital technology. The project must integrate the fundamental and pertinent contents worked in the subject, as well as the creation of 3 digital resources. 25%
Actiivty 4: Oral exam related to the educational proposal developed where the student must demonstrate the relationship between their project and the contents of the subject. 25%
Activities 1 and 3 will be delivered on the day assigned for the single assessment (26th of January 2024). Activities 2 and 4 will be developed in class the day assigned for the single assessment (26th of January 2024).
Students must pass all activities with, at least, 5 points out of 10 in order to pass the subject. In case that one activity is graded between 3,5 and 4,9 the student can reavaluate that activity on 9th of February 2024. The activities graded less than 3,5 cannot be revaluated.
Title | Weighting | Hours | ECTS | Learning Outcomes |
---|---|---|---|---|
Group project | 35% | 15 | 0.6 | 2, 10, 6, 9 |
Learning Portfolio | 50% | 30 | 1.2 | 2, 1, 10, 3, 4, 6, 7, 8 |
Peer-feedback of the Portfolio | 15% | 3 | 0.12 | 1, 10, 6, 5 |
Basic Bibliography
Adell, J. y Castañeda, L. (2010). Los entornos personales de aprendizaje: una nueva manera de entender el aprendizaje. En Roig Vila, R. y Fiorucci, M. (Eds) Claves para la investigación en innovación y calidad educativas. La integración de las Tecnologías de la Información y la Comunicación y la Interculturalidad educativas. Alcoy: Marfil – Roma TRE Universita degli Studi.
Allueva y Alejandre (coords.) (2021). Acciones de innovación educativa en entornos enriquecidos con tecnologías del aprendizaje y la comunicación. Prensas de la Universidad de Zaragoza. ISBN 978-84-1340-310-6
Area, M. & Adell, J. (2009). E-learning: enseñar y aprender en espacios virtuales. En DE PABLOS, J. (Coord.) Tecnología Educativa. La formación del profesorado en la era de Internet. Málaga: Ediciones Aljibe. Pp.391-424.
AlFarah, M. & Bosco, A. (2018). Los Usos de Facebook y WhatsApp en la Reconstrucción de la Educación en Zonas Afectadas por Conflictos Armados: El Caso de Siria. REICE: Revista Iberoamericana sobre Calidad, Eficacia y Cambio en Educación, 16(4), 45-62. URL: https://revistas.uam.es/index.php/reice/article/view/9956/10063
Aparici, R. & Silva M. (2012). Pedagogía de la interactividad. Comunicar, 38 (19), 51-58. URL: https://www.revistacomunicar.com/
Cepeda Romero, O.; Gallardo Fernández, I.M. & Rodríguez J. (2016). La evaluación de los materiales didácticos digitales. Revista Latinoamericana de Tecnología Educativa RELATEC, 16 (2), 79-95.URL: https://relatec.unex.es/article/view/3055
Fariña, E.; González, C.S. & Area, M. (2013). ¿Qué herramientas utiliza el profesorado universitario en el campus virtual? RED,Revista de Educación aDistancia, 35. URL: https://www.um.es/ead/red/35/
Fernández Alex, M. D. (2016). Modelo Educativo emergente en las buenas prácticas TIC, Revista Fuentes, 18(1), 33-47. URL: https://revistascientificas.us.es/index.php/fuentes/article/view/2813
Gewerc Barujel, A. (2009). Políticas, prácticas e investigación en Tecnología Educativa. Barcelona: Ediciones Octaedro
Gisbert Cervera, M.; Gónzález Martínez, J. & Esteve Mon, F. (2016). Competencia digital y competencia digital docente: una panorámica sobre el estado de la cuestión. Revista Interuniversitaria de Investigación en Tecnología Educativa (RIITE), 0, 74-83. URL: https://revistas.um.es/riite/article/view/257631
Hrastinski, S (Ed). (2021). Designing Courses with Digital Technologies Insights and Examples from Higher Education. ISBN: 9780367700003
Keengwee, J. (2022). Handbook of Research on Facilitating Collaborative Learning Through Digital Content and Learning Technologies. IGI Global. IBSN: 9781668457092
Lazaro, J.L. y Gisbert, M. (2020). De las aulas a los espacios globales para el aprendizaje. Octaedro. ISBN: 9788418348273
McCartney, K. (2021). Mobile Education: Personalised Learning and Assessment in Remote Education: A Guide for Educators and Learners (Digital Learning and the Future). ISBN. 978-1789979459.
Mercader, C. & Duran-Bellonch, M. (2021). Female higher education teachers use digital tecnologies more and better than they think. Digital Education Review, 40, 172-184. URL: https://bit.ly/techandgender
Sánchez-Montero, M. (2021). En clase sí se juega: Una guía práctica para crear tus propios juegos en el aula.ISBN-108449338476
Complementary Bibliography
Cobo Romaní, C. & Pardo Kuklinski, H. (2009). Un esbozo de ideas críticas sobre la Web 2.0. En Planeta web 2.0. Inteliggencia colectiva o medios “fast food”. URL: https://www.ecuaderno.com/2007/09/10/libro-planeta-web-20/
Gewerc, A., Montero, L. & Lama, M. (2014).Colaboración y redes sociales en la enseñanza universitaria. Comunicar, 42(19), 55-63. https://www.revistacomunicar.com/
Sancho, J. M. (2008). De TIC a TAC, el difícil tránsito de un vocal. Investigación en la escuela, 64, 19-30. URL: https://revistascientificas.us.es/index.php/IE/article/view/7165
Valverde, J. (2014). MOOCs: una visión crítica desde las Ciencias de la Educación. Profesorado. Revista de Currículum y formación del profesorado, 18(1), 93-111. URL: http://www.ugr.es/~recfpro/rev181ART6.pdf
Villalustre Martínez, L. y Del Moral Pérez, E. (2015). Gamificación: Estrategia para optimizar el proceso de aprendizaje y la adquisición de competencias en contextos universitarios. Digital Education Review, 27, 13-31. URL: https://revistes.ub.edu/index.php/der/article/viewFile/11591/pdf
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