Degree | Type | Year | Semester |
---|---|---|---|
2503873 Interactive Communication | OT | 4 | 1 |
No prerequisites.
Learn to use the tools of a game engine (such as Unreal Engine or Unity) to create spaces and scenery where interactive audiovisual content is developed (app, game, VR environment ...).
The general contents of the subject include
Design of geographies and architectures for video games and virtual reality. Exterior stage design. Creation of textured terrain, sky, vegetation, fog and wind. Import of static and animated models. Scene lighting, types and parameters of lights and shadows. Particle types and parameters and 3D systems and video games with indoor scenarios will play an important role. Efficient map visibility techniques to improve realism will also be addressed: Diffuse map, Specular map, Normal map, Albedo / opacity map.
Creation of two-dimensional spaces (flat spaces), miniature worlds (two-dimensional or isometric), platforms, 3D environments.
Special emphasis is placed on the construction of landscapes, architecture, buildings, textures, light creation and shadow control of created scenarios / objects, creation and application of textures on objects, etc.
This subject has a certain balance between the theoretical part and the practical part, although the practical part has more weight. It is not a totally ABP subject as the theoretical concepts are important, and the practical part will be done with tutorial sessions, delivery sessions and evaluation of the planetary problems and autonomous work by the student.
Theory classes: Although they will be reduced as much as possible, they are master classes where the theoretical concepts of the subject are introduced. Despite being theory classes, a good part of the session (approximately half) will be devoted to solving simple problems posed by the teacher in groups.
Seminars: These are classes where practical cases will be presented that will require the application of the concepts explained in the theory classes.
Laboratories: These are sessions in which the teacher will carry out tutorials with the students in order to guide their work in developing the solution to practice a real problem of a certain complexity. Prior to these sessions, the student will be required to perform a series of tasks autonomously that will be sampled at the beginning of the lab session.
Annotation: Within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.
Title | Hours | ECTS | Learning Outcomes |
---|---|---|---|
Type: Directed | |||
Theory sessions | 22 | 0.88 | 5, 7, 8, 9 |
Type: Supervised | |||
Practicum | 12 | 0.48 | 4, 3, 6, 15, 9, 10, 16, 17 |
Seminar | 12 | 0.48 | 4, 3, 6, 15, 11, 9, 10, 17 |
Type: Autonomous | |||
Autonomous work practicum | 38 | 1.52 | 4, 3, 6, 15, 11, 9, 10, 16, 17 |
Study for evaluatiion | 60 | 2.4 | 5, 7, 9 |
The final grade of the course will be
NF = w1 * NTeo + w2 * NLab
where w1 and w2 will be defined by the teacher responsible for the subject on the first day of the course.
The NTeo note is
NTeo = 0.5 * NTeo1 + 0.5 * NTeo2
where NTeo1 and NTeo2 are two evaluation activities that will be carried out throughout the course in theory session schedules.
The NLab grade will be a weighted average of the different NLab lab sessions (i).
NLab = w1 * NEntr1 + w2 * NEntr2
where NEntr (i) is the individual grade for each of the two internship deliveries (predictably in lab sessions 3 and 6 of the course, respectively), and w1 and w2 are the weights of each delivery (values will be announced at the beginning of the course). The calculation of these marks is specified in the statement of each practice (which will be published in the Moodle classrooms).
There is no second call for the NLab grade or for any of the NLab grades (i).
In the event that the student performs any irregularity that may lead to a significant variation of an evaluation act, this evaluation act will be graded with 0, regardless of the disciplinary process that could be instructed. In the event, that several irregularities occur in the evaluation acts of the same subject, the final grade for this subject will be 0.
Students will be entitled to the revaluation of the subject. They should present a minimum of activities that equals two-thirds of the total grading. To have access to revaluation, the previous grades should be 3.5 . The activities that are excluded from the revaluation process are the practicums.
Title | Weighting | Hours | ECTS | Learning Outcomes |
---|---|---|---|---|
Individual Continuous evaluation on theory 1 | 0.225 | 3 | 0.12 | 6, 11, 9, 10, 13 |
Individual Continuous evaluation on theory 2 | 0.225 | 3 | 0.12 | 6, 11, 9, 10, 13 |
Practicum evaluation | 0.55 | 0 | 0 | 1, 2, 5, 4, 3, 7, 6, 15, 11, 8, 9, 10, 18, 16, 12, 13, 14, 17 |
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Unreal Engine
Unity