Degree | Type | Year |
---|---|---|
Interactive Communication | OT | 4 |
You can view this information at the end of this document.
It is recommended to take this subject together with the subject of Art and Architecture of Maps and Virtual Environments.
To be able to develop a Virtual and/or Augmented Reality application using tools such as Unity.
Computer Graphics
Virtual Reality
Unity and Virtual Reality
Augmented Reality
Unity and Augmented Reality
Title | Hours | ECTS | Learning Outcomes |
---|---|---|---|
Type: Directed | |||
Individual theory study | 12 | 0.48 | 6, 9, 11 |
Solving practical exercises | 12 | 0.48 | 3, 6, 5, 4, 9, 7, 17, 8, 10, 12, 18 |
Theory sessions | 15 | 0.6 | 6, 9, 11 |
Type: Supervised | |||
Practicum | 12 | 0.48 | 3, 5, 4, 9, 7, 17, 8, 13, 10, 11, 12, 18, 19 |
Project | 21 | 0.84 | 1, 3, 2, 5, 4, 9, 7, 17, 8, 13, 10, 11, 12, 20, 18, 14, 15, 16, 19 |
Type: Autonomous | |||
Project autonomous work | 70 | 2.8 | 3, 5, 4, 9, 7, 17, 8, 13, 10, 11, 12, 18, 19 |
This subject places greater emphasis on practical work and project development compared to theoretical aspects. The practical and project component will be carried out through supervised work sessions with the professor, work demonstrations, and the submission of reports, documentation, and individual or group assignments.
Theory Classes: These are lecture-style classes where theoretical concepts (Computer Graphics, Virtual Reality, Augmented Reality) and practical applications (Unity) of the subject will be introduced. Although these are theory classes, a significant portion of the session will be dedicated to solving problems individually or in groups, as presented by the professor. It is recommended to have a laptop for these sessions.
Practical Work: Practical cases using Unity will be proposed for groups of two individuals. An assignment will be provided, and students are required to implement and present a Unity solution for the given case. These practical assignments will require the application of concepts explained in the theory classes.
Project: Midway through the course, students will form groups of 3 or 4 and will be provided with a project proposal involving the development of a Virtual and/or Augmented Reality application. The students will work on this project for a period of 6 weeks. Alternatively, students may propose their own projects. During class sessions, students will work on the project under the guidance of the professor, and periodic documentation submissions (such as progress reports and control documents) will be required. On the last day of class, each group will give an oral presentation of their project, accompanied by a previously submitted project report.
Note: The course content will be sensitive to issues related to gender perspective and the use of inclusive language.
Annotation: Within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.
Title | Weighting | Hours | ECTS | Learning Outcomes |
---|---|---|---|---|
Attendance and participation in project sessions | 0.1 | 0 | 0 | 10, 18 |
Delivery of practical work | 0.2 | 3 | 0.12 | 3, 6, 5, 4, 9, 7, 17, 8, 13, 10, 12, 18 |
Oral presentation | 0.1 | 0.5 | 0.02 | 13, 10 |
Project realization | 0.4 | 3 | 0.12 | 1, 3, 2, 6, 5, 4, 9, 7, 17, 8, 13, 10, 11, 12, 20, 18, 14, 15, 16, 19 |
Theory test | 0.2 | 1.5 | 0.06 | 6, 9, 13 |
The evaluation activities that can be scored out of 10 are the following:
a) Theory test (20% of the final grade)
b) Submission of practical exercises (10% of the final grade, optional)
c) Handing in practical assignments (20% of the final grade)
d) Practical work (project) (40% of the final grade)
e) Attendance and participation in the project sessions (10% of the final grade)
For the calculation of the final grade, each of the assessment activities must have a grade greater than 5, except for the submission of practical exercises.
The grade for remedial activities will be graded with a maximum of 8.
Students who have passed an assessment activity can present themselves for remedial work and in this case the mark will be assessed with a maximum of 10.
The maximum will be taken into account note of the two assessments.
In the event that the student commits any irregularity that could lead to a significant variation in the grade of an assessment act, this assessment act will be graded with 0, regardless of the disciplinary process that may be instituted. In the event that several irregularities occur in the evaluation acts of the same subject, the final grade for this subject will be 0.
This subject does not provide for the single assessment system.
In this course, the use of Artificial Intelligence (AI) technologies is permitted as an integral part of assignment development, provided that the final outcome demonstrates a significant contribution from the student in terms of analysis and personal reflection. Students must clearly identify any content generated using AI, specify the tools employed, and include a critical reflection on how these technologies have influenced both the process and the final result of the assignment. Failure to disclose the use of AI in this assessed activity will be considered a breach of academic integrity and may result in a partial or total penalty to the assignment grade, or more serious sanctions in severe cases.
• J.F. Hughes, A. van Dam, M. McGuire, D.F.Sklar, F.D. Foley, S.K. Feiner, K. Akeley,
Computer Graphics. Principles and Practice, third edition in C, Addison-Wesley,
2014.
• E. Pangilinan, S. Lukas, V. Mohan, Creating Augmented & Virtual
realities, O’Reilly Media, 2019.
• B. Arnaldi, P. Guitton, G. Moreau, Virtual and Augmented Reality,
ISTE, John Wiley & Sons, 2018.
• https://docs.unity3d.com/Manual/index.html, Pàgina oficial Unity.
• https://library.vuforia.com/, Pàgina oficial Vuforia.
• https://desktop.github.com/, Pàgina oficial de Githup Desktop
• Unity
• Githup Desktop
Please note that this information is provisional until 30 November 2025. You can check it through this link. To consult the language you will need to enter the CODE of the subject.
Name | Group | Language | Semester | Turn |
---|---|---|---|---|
(PLAB) Practical laboratories | 61 | Catalan | first semester | afternoon |
(TE) Theory | 6 | Catalan | first semester | afternoon |