Degree | Type | Year |
---|---|---|
Interactive Communication | OT | 4 |
You can view this information at the end of this document.
It is recommended to study this subject together with the following subjects:
Learn how to integrate 3D models (scenarios, objects and characters) in interactive projects such as video games or applications. Learn to make rigging, skinning, animations and competitive interfaces.
Learn how to use Unity and manage scripts and shaders to achieve a result.
1. Modeling elements with rigging
2. Fundamentals of Unity
3. 3D animation
4. Integration of animated elements
5. Interface and finishes inside the engine
Title | Hours | ECTS | Learning Outcomes |
---|---|---|---|
Type: Directed | |||
Theory Classes | 15 | 0.6 | 1, 2, 3, 5, 14, 7, 8, 11 |
Type: Supervised | |||
Practicum | 12 | 0.48 | 3, 5, 4, 14, 7, 8, 9, 15, 11, 12, 13, 16 |
Project | 21 | 0.84 | 1, 5, 4, 14, 10, 6, 9, 17, 15, 11, 12, 13, 16 |
Type: Autonomous | |||
Autonomous work practicum | 12 | 0.48 | 4, 14, 6, 7, 8, 9, 15, 16 |
Theory Study | 15 | 0.6 | 3, 5, 14, 7 |
Work in the Project | 37 | 1.48 | 3, 5, 4, 14, 10, 6, 7, 9, 17, 15, 11, 12, 16 |
This subject has more weight on the practical part and the project compared to the theoretical part.
The practical part I of the project will be carried out in work sessions tutored by the teacher,
work demonstration sessions and handouts of memory and documentation and independent work carried out by the student individually or in groups.
THEORY:
Classes with material that will be provided beforehand in the virtual Campus where the theoretical and practical concepts of the subject are introduced.
Despite being theory classes, a good part of the session will be devoted to solving problems posed by the teacher individually or in groups.
It is recommended to have a laptop for these sessions.
PRACTICES: Practical cases of different scenarios will be considered in groups of 3 people, where a statement will be provided and the students must implement and present a solution in Blender and Unity of the case.
In these practical cases they will require the application of the concepts explained in the theory classes.
PROJECT: Halfway through the course in groups 3 or 4, the students will be provided with a project proposal consisting of creating the appropriate environment for an application or a video game that they will create for 6 weeks.
Students will also be able to make project proposals. In the class sessions, the students will do group work supervised by the teacher and will have to make periodic deliveries of documentation.
On the last day of class, each group will make an oral presentation of the project, having previously delivered a report on the work done.
NOTE: 15 minutes of a class will be set aside, within the calendar established by the center/degree, for students to fill in surveys to evaluate the performance of the teaching staff and to evaluate the subject/module.
COMPETENCES:
Students are expectedto acquire (in addition to those specified in section 5) the following skills:
Develop independent learning strategies.
Ability to organize and plan.
Problem solving ability.
SOFTWARE:
The same as in practices.
A detailed schedule outlining the content of each session will be presented on the first day of the course and will be available on the course’s Virtual Campus, where students will find all teaching materials and necessary information for effective course monitoring. Should the teaching modality change for reasons of force majeure according to the competent authorities, the teaching staff will inform students of any modifications to the course schedule and teaching methodologies.
Note: The course content will be sensitive to issues related to gender perspective and the use of inclusive language.
Annotation: Within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.
Title | Weighting | Hours | ECTS | Learning Outcomes |
---|---|---|---|---|
Assistance and participation in project sessions | 0.1 | 21 | 0.84 | 1, 2, 5, 4, 14, 10, 6, 7, 8, 9, 17, 15, 11, 12, 13, 16 |
Individual Continuous evaluation on theory | 0.2 | 3 | 0.12 | 3, 5, 10, 7, 8 |
Practicum evaluation | 0.2 | 3 | 0.12 | 1, 2, 3, 5, 4, 14, 10, 6, 7, 8, 9, 17, 15, 11, 12, 13, 16 |
Project | 0.5 | 11 | 0.44 | 1, 2, 3, 5, 4, 14, 10, 6, 7, 8, 9, 17, 15, 11, 12, 13, 16 |
The evaluation activities that can be scored out of 10 are the following:
a) Theory test (20% of the final mark)
b) Delivery of practical work (20% of the final mark)
c) Practical work (project) (50% of the final grade)
d) Attendance and participation in the project sessions (10% of the final grade)
For the calculation of the final grade, each of the assessment activities must have a grade greater than 5.
The mark for remedial activities will be graded with a maximum of 8. Students who have passed an assessment activity can present themselves for remedial work and in this case the mark will be assessed with a maximum of 10. The maximum will be taken into account note of the two assessments.
In the event that the student commits any irregularity that could lead to a significant variation in the grade of an assessment act, this assessment act will be graded with 0, regardless of the disciplinary process that may be instituted. In the event that several irregularities occur in the evaluation acts of the same subject, the final grade for this subject will be 0.
Groups may not be dissolved or receive substantial modifications past three project sessions. If these modifications are made before and always subject to the teacher's approval, an alternative method of assessment will be imposed with guidelines at the tutor's discretion.
a) THEORETICAL TEST: Examination
b) DELIVERY OF PRACTICAL WORKS: Activities related to the learning process Delivery of functional models Animation pack delivery
c) PROJECT: The following INSTRUMENTS and ACTIVITIES will be used to evaluate the project: An assessment made by the teachers based on the presentation of the project carried out by the group (quality of work, presentation, report submitted). Group Note (10). From:
STUDENT'S PORTFOLIO: Document explaining the development of the work done: project approach, minutes of meetings, information sought, explanation of the application implemented with a small user manual and tests and tests carried out.
PRESENTATION: Oral presentation in 10-14 transparencies about the project developed and results obtained.
APPLICATION: Source and executable version of the developed application.
ACTS and CONTROLS: Presentation of the delivered documentation.
QUALIFICATION INDICATORS FOR THE PROJECT: The final mark of the subject is calculated in a weighted and global way taking into account the previous activities and the degree of involvement of each member of the group. Project grade = group grade (70% out of 10) + individual grade (30% out of 10). Each evaluation element, in order for it to count towards the final grade, must have a grade equal to or higher than 5.
EVALUATION CRITERIA: To consider the subject approved, a minimum of 5 must be obtained in the final grade.
IMPORTANT FOR ALL STUDENTS: The UAB Virtual Campus will be the means of communication for the delivery of assignments and documentation for the subject. There will also be practical and project groups and it will be the urgent means of communication, in case there is any incident or absence in face-to-face classes.
EVALUATION CALENDAR: Monitoring of groups and controls: during the course. Delivery of the portfolio,oral presentation and application by the students: The last week of class.
In this course, the use of Artificial Intelligence (AI) technologies is permitted as an integral part of assignment development, provided that the final outcome demonstrates a significant contribution from the student in terms of analysis and personal reflection. Students must clearly identify any content generated using AI, specify the tools employed, and include a critical reflection on how these technologies have influenced both the process and the final result of the assignment. Failure to disclose the use of AI in this assessed activity will be considered a breach of academic integrity and may result in a partial or total penalty to the assignment grade, or more serious sanctions in severe cases.
This course/module does not provide for a single-assessment system.
Please note that this information is provisional until 30 November 2025. You can check it through this link. To consult the language you will need to enter the CODE of the subject.
Name | Group | Language | Semester | Turn |
---|---|---|---|---|
(PAUL) Classroom practices | 61 | Catalan/Spanish | second semester | afternoon |
(PLAB) Practical laboratories | 61 | Catalan/Spanish | second semester | afternoon |
(TE) Theory | 6 | Catalan/Spanish | second semester | afternoon |