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Advanced Animation

Code: 104744 ECTS Credits: 6
2024/2025
Degree Type Year
2503873 Interactive Communication OB 3

Contact

Name:
Xavier Ribes Guardia
Email:
xavier.ribes@uab.cat

Teachers

Lluis Domingo Soler

Teaching groups languages

You can view this information at the end of this document.


Prerequisites


Have passed the credits of the subject "Fundamentals of animation"


Objectives and Contextualisation


Improve knowledge of 3D animation techniques


Competences

  • Act with ethical responsibility and respect for fundamental rights and duties, diversity and democratic values.
  • Act within one's own area of knowledge, evaluating sex/gender-based inequalities.
  • Associate mathematical and physical processes and theories, and their application to the world of databases, with the creation of interfaces and with augmented virtual reality.
  • Devise, create, activate and integrate virtual and augmented-reality spaces, characters and objects.
  • Introduce changes in the methods and processes of the field of knowledge to provide innovative responses to the needs and demands of society.
  • Manage time efficiently and plan for short-, medium- and long-term tasks.
  • Search for, select and rank any type of source and document that is useful for creating messages, academic papers, presentations, etc.
  • Students must be capable of applying their knowledge to their work or vocation in a professional way and they should have building arguments and problem resolution skills within their area of study.
  • Students must have and understand knowledge of an area of study built on the basis of general secondary education, and while it relies on some advanced textbooks it also includes some aspects coming from the forefront of its field of study.

Learning Outcomes

  1. Analyse a situation and identify its points for improvement.
  2. Analyse the sex-/gender-based inequalities and gender bias in one's own area of knowledge.
  3. Animate characters in 2D and 3D, beginning with manual methods and eventually using the most sophisticated software in existence.
  4. Apply the concepts of physics and mathematics to create and animate credible characters.
  5. Communicate using language that is not sexist or discriminatory.
  6. Consider how gender stereotypes and roles impinge on the exercise of the profession.
  7. Cross-check information to establish its veracity, using evaluation criteria.
  8. Distinguish the salient features in all types of documents within the subject.
  9. Find what is substantial and relevant in documents of all types on the fundamental principles of animation.
  10. Identify situations in which a change or improvement is needed.
  11. Plan and conduct academic studies on animation for the virtual world.
  12. Propose new methods or well-founded alternative solutions.
  13. Propose new ways to measure the success or failure of the implementation of innovative proposals or ideas.
  14. Propose projects and actions that are in accordance with the principles of ethical responsibility and respect for fundamental rights and obligations, diversity and democratic values.
  15. Propose projects and actions that incorporate the gender perspective.
  16. Show expertise in shot composition and character creation, and in the techniques of facial animation.
  17. Students can apply the knowledge to their own work or vocation in a professional manner and have the powers generally demonstrated by preparing and defending arguments and solving problems within their area of study.
  18. Submit course assignments on time, showing the individual and/or group planning involved.
  19. Weigh up the risks and opportunities of both one's own and other people's proposals for improvement.

Content

  • Introduction to advanced animation
  • Pipeline, workflow and roles within the industry
  • Conceptualization and preparation of the animation
  • CGI software
  • 3D modeling
  • Shading, lighting, cameras and rendering
  • Basic rigging
  • Rigging complex
  • Basic animation
  • Dynamic animation
  • Simulations and effects
  • Composition
  • Resources

Activities and Methodology

Title Hours ECTS Learning Outcomes
Type: Directed      
Laboratory practices 30 1.2 3, 4, 5, 6, 11, 15, 16, 18
Master classes with ICT support 15 0.6 1, 10, 12, 13, 14, 19
Type: Supervised      
Pitching 3 0.12 5, 14, 18
Preparation of the final presentation 6 0.24 5, 6, 7, 8, 9, 14, 17, 18
Type: Autonomous      
Project production 87 3.48 2, 3, 4, 5, 6, 7, 8, 11, 13, 14, 15, 16, 18

The main theme of the course will be the creation of a group animation project.
										
											The student will have to carry out several exercises distributed in the different stages of the creative process.
										
											We will introduce the concepts from the analysis of case studies.

Annotation: Within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.


Assessment

Continous Assessment Activities

Title Weighting Hours ECTS Learning Outcomes
Class attendance and participation 20% 3 0.12 2, 5, 6, 7, 8, 15, 17, 18
Delivery of individual works 30% 3 0.12 1, 2, 9, 10, 12, 13, 14, 18, 19
Final project 50% 3 0.12 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19

Evaluation
This course does not have a single evaluation system.
The evaluation will be distributed as follows:

  • Class attendance and participation (20%)
  • Individual practical exercises (30%)
  • Final project (50%)

The final project will be worked on throughout the semester and will be presented in an oral presentation.
In order to be able to evaluate the final project it is mandatory to deliver all the practical exercises within the indicated deadlines and conditions.
It is necessary to pass each concept (final project, practical exercises and attendance) in order to be able to carry out the general evaluation of the course.


Retake
Students will have the right to retake the course if they have been evaluated on the set of activities whose weight is equivalent to a minimum of 2/3 of the total grade of the course. In order to be eligible for the recovery of the course, the student must have obtained an average grade of 3.5. The activities that are excluded from the recovery process are the individual practical exercises.

Plagiarism or irregularities
In case the student makes any irregularity that may lead to a significant variation in the grade of an evaluation act, this evaluation act will be graded with 0, regardless of the disciplinary process that may be instigated. In case of several irregularities in the evaluation acts of the same subject, the final grade of this subject will be 0.

 
 

Bibliography

Williams, Richard. The Animator's Survival Kit (Expanded Edition)


Software

3D animation programs will be used (such as Blender or Real Engine)


Language list

Name Group Language Semester Turn
(PLAB) Practical laboratories 61 Catalan second semester morning-mixed
(PLAB) Practical laboratories 62 Catalan second semester afternoon
(TE) Theory 6 Catalan second semester afternoon