Degree | Type | Year |
---|---|---|
2503873 Interactive Communication | OB | 3 |
You can view this information at the end of this document.
Basic knowledge of interactive media, narrative and fiction in different audiovisual media. Knowledge of videogames and interest in creating stories, characters and worldbuilding will be valued.
Good understanding of English to be able to analyze documents and audiovisual works relevant to the subject.
- Deepening of the knowledge of the basic principles of interactivity.
- Learning skills in the construction of audiovisual scripts.
- Learning the specificities of multimedia productions scripts.
- Techniques for the construction of characters and universes.
- Learning skills for the analysis and evaluation of multimedia product scripts.
- Acquisition of knowledge about genres of multimedia products and how they condition the story and the script.
- Ponder on the themes of multimedia productions on social issues.
- Ponder on how the industry conditions the narrative.
1. Audiovisual scriptwriting.
2. Specificities of the interactive audiovisual scriptwriting.
3. Genres and audiovisual scriptwriting.
4. Game mechanics and audiovisual scriptwriting.
5. Script-level construction of characters, scenarios and objects.
6. Dialogues and information dosage.
7. Types of script: From the classic to the subversion of the traditional script.
8. Analysis of interactive scripts.
The detailed calendar with the content of the different sessions will be provided on the first day in the classroom during the presentation of the subject. This planning will also be posted on the Virtual Campus where you will also find the detailed description of the exercises and practices, the different teaching materials, and any information necessary for the proper monitoring of the subject.
If there are changes or modifications in the subject for health reasons, the teaching staff will inform about the changes in the subject's programming and teaching methodologies.
The gender perspective is included in the contents of the subject, as well as inclusion issues, a weighty element in the interactive industry.
Title | Hours | ECTS | Learning Outcomes |
---|---|---|---|
Type: Directed | |||
Lab practices | 17.5 | 0.7 | 9, 10, 11, 16, 17 |
Seminars | 17.5 | 0.7 | 9, 11, 16, 17 |
Theory | 17.5 | 0.7 | 5, 6, 9, 10, 11, 16, 17 |
Type: Supervised | |||
Tutorships | 7.5 | 0.3 | 9, 10 |
Type: Autonomous | |||
Readings and works | 82.5 | 3.3 | 5, 6, 10, 17 |
The main objective of the subject is the students' learning of theories, techniques and resources that function as tools for the elaboration of interactive audiovisual scripts.
To acquire this knowledge, a work will be carried out in the classroom that consists of lectures, seminars, laboratory practices and debates carried out in the classroom.
These are made up of the development of script elements or will be done through the analysis of scripts and audiovisual works already finished.
There will also be activities to be carried out as homework and a final project that must be carried out autonomously with tutoring by the teaching staff of the subject.
Annotation: Within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.
Title | Weighting | Hours | ECTS | Learning Outcomes |
---|---|---|---|---|
Exercises evaluable in class | 20% | 1.5 | 0.06 | 2, 3, 4, 5, 6, 11, 13, 14 |
Exam | 10% | 2 | 0.08 | 5, 6, 16 |
Participation in sessions | 10% | 1 | 0.04 | 5, 6, 11 |
Practical final project | 35% | 1.5 | 0.06 | 1, 2, 4, 7, 8, 9, 10, 11, 12, 13, 14, 15, 17, 18 |
Presentation of topics and debates | 20% | 1.5 | 0.06 | 3, 4, 5, 6, 11, 14 |
EVALUATION
The assessment of the subject consists of the following elements:
1. AE8 Theoretical exam: 10% on the final qualification.
2. AE3 Practical final project: 35% on the final qualification.
3. AE2 Presentation of topics and debates on interactive works: 20% on the final qualification.
4. AE3 Assessable exercises carried out in class: 20% on the final qualification.
5. AE9 Participation in sessions: 10% (5% in direct participation in the classroom and 5% in gamification activities).
6. AE11 Self-evaluation of projects and peer evaluation: 5%.
The evaluation criteria are related to the learning outcomes, as well as the specific quality indicators that are determined for each assessment.
The last two weeks of the course will be dedicated to re-evaluation activities, to which students who meet the following conditions may be accepted:
1: To obtain a mark between 3.5 and 4.9 in the theoretical exam and evaluated activities.
2: Participate in at least 2/3 (66%) of the assessable activities.
This course offers the possibility of a single assessment. The conditions for being assessed in this way will be explained on the first day of class.
The single assessment system consists of the following elements:
1: Theoretical exam (25%): Passing required (mark of 5 or higher) and will include contents studied throughout the course.
2: Case study (25%): You'll need to analyze three different products from three diferent media.
3: Narrative Project (50%): Using the course contents, you'll need to create a narrative product with parts such as characters, plot or script.
Re-Evaluation
a) According to regulation, in order to participate in the re-evaluation process, students must have been previously evaluated in at least 2/3 of the total assessable activities of the course.
b) The theory exam can only be retaken if the student hasobtained a grade lower than 4.9. The re-evaluation exam will consist of a written test assessing theoretical knowledge.
c) The grade obtained in the resolution of activities 2 and 3 will be part of the total average of the final grade. Only in the case of failing this test, and if the student wishes, they may choose to retake it with a test of the same nature.
d) Activities 2 and 3 are not suitable for re-evaluation, and the grade obtained in each assignment (whether passed or not) will be part of the total average of the final grade.
Bates, Bob (2004). Game Design
De Paolis, Lucio Tomasso, & Bourdot, Patrick (Eds.). (2019). Augmented Reality, Virtual Reality, and Computer Graphics (Vol. 11614). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-25999-0
Denton Bryant, Robert, & Giglio, Keith (2015). Slay the Dragon! Writing Great Video Games
Duran, Jaume (2021). Narrativa, dramaturgia y guion audiovisual. Bradu Editorial
Heussner, Tobias, Kristen Finley, Toya, Brandes Hepler, Jennifer, & Lemay, Anne (2015). The Game Narrative Toolbox
Huizinga, Johan (1972). Homo ludens / Johan Huizinga. Madrid : Alianza
Isbister, Katherine, & Schafer, Tim (2006). Better Game Characters by Design: A Psychological Approach
Lodge, David (1991). The Art of Fiction
McCloud, Scott (2001). Understanding Comics: The Invisible Art
Rogers, Scott (2021). LEVEL UP! Guía para ser un gran diseñador de videojuegos
Rollings, Andrew, & Morris, David (2003). Game Architecture and Design: A New Edition
Rouse III, Richard (2004). Game Design, Theory and Practice
Russin U, Robin (2013). Screenplay: Writing the Picture
Salen Tekinbas, Katie, & Zimmerman, Eric (2003). Rules of Play: Game Design Fundamentals
Swink, Steve (2009). Game Feel : A Game Designer’s Guide to Virtual Sensation
Tavinor, Grant (2009). The Art of Videogames: 10 (New Directions in Aesthetics)
Web bibliography and resources
Francisco Pérez, Luis (2017). Guion literario: formato y plantilla. Aprendercine. https://aprendercine.com/guion-literario-formato-plantilla/
Do you want to write video games? - Polygon. (2016). https://www.polygon.com/2016/8/15/12455728/how-to-get-a-job-writing-games-maybe
So You Want to Write for Video Games? - ScreenCraft. (2018) https://screencraft.org/2018/11/30/so-you-want-to-write-for-video-games/ Why Video Game Characters Say Such Ridiculous Things. (2012). https://kotaku.com/why-video-game-characters-say-such-ridiculous-things-5921878
How to write a video game story - Polygon. (2019). https://www.polygon.com/features/2019/1/10/18165611/how-to-write-a-video-game-story-narrative-building-tips
Knowledge in Word and PowerPoint software. Other software such as CeltX or Twine will be studied throughout the contents.
Name | Group | Language | Semester | Turn |
---|---|---|---|---|
(SEM) Seminars | 61 | Catalan | first semester | afternoon |
(TE) Theory | 6 | Catalan | first semester | afternoon |