Degree | Type | Year | Semester |
---|---|---|---|
4316624 Internet of Things for e-Health | OT | 0 | 2 |
Compulsory modules M1-M5
This module focuses on the technologies monitoring, assistance and improvement of health and the physical condition of the people, whether patients in treatment care, face to face or not, or good people interested in learning about their health state in an autnomous and continued way.
These technologies range from passive aspects (wearables) to the most active based on techniques of empowering and gamification. Use cases examples will be developped based on the design and implementation of apps for smart watches and smartphones with Android and of serious games with Unity and Unreal.
The learing methodology will combine: master classes, activities in tutored session. problem based-learning and use cases; debates and other collaborative activities and laboratory sessions.
Attendance will be mandatory for all face-to-face activities.
This course will employ UAB's virtual campus at https://cv.uab.cat.
Annotation: Within the schedule set by the centre or degree programme, 15 minutes of one class will be reserved for students to evaluate their lecturers and their courses or modules through questionnaires.
Title | Hours | ECTS | Learning Outcomes |
---|---|---|---|
Type: Directed | |||
Lessons and Seminars | 40 | 1.6 | 1, 2, 5, 4, 8 |
Type: Supervised | |||
Laboratories & Exercices | 13 | 0.52 | 1, 5, 6, 7, 3 |
Type: Autonomous | |||
Study & Homework | 85 | 3.4 | 1, 5, 6, 7, 4, 8 |
The lower range of synthesis examination has been considered 0% to allow that, in the case of a few students other assessments may be sufficient for a correct evaluation.
A final weighted average mark not lower than 50% is sufficient to pass the course, provided that a score over one third of the range is attained in everyone of the evaluation marks.
Plagiarism will not be tolerated. All students involved in a plagiarism activity will be failed automatically. A final mark no higher than 30% will be assigned.
An student not having achieved a sufficient final weighted average mark, may opt to apply for remedial activities the subject under the following conditions:
- the student must have participated in the laboratory activities, and
- the student must have devibered some of the reports, and
- the student must have a final weighted average higher than 30%, and
- the student must not have failed any activity due to plagiarism.
Students not having participated in any evaluation activity will receive a final mark of "No evaluable".
Title | Weighting | Hours | ECTS | Learning Outcomes |
---|---|---|---|---|
Activities & Reports from supervised sessions (labs) | 20-40% | 4 | 0.16 | 1, 5, 6, 3, 4 |
Attendance and active participation in directed & supervised sessions | 5-20% | 4 | 0.16 | 6, 3, 4, 8 |
Report(s) evaluation | 20-40% | 2 | 0.08 | 1, 2, 5, 6, 7, 3 |
Synthesis examination | 0-30% | 2 | 0.08 | 1, 5, 6, 3, 8 |
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F. Gosch. Solutions to master the Demographic Change: Ambient Assisted Living for the Elderly. Anchor Academic Publishing (aap_verlag) (2014)
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Amina El murabet, Anouar Abtoy, Abdellah Touhafi, Abderahim Tahiri, "Ambient Assisted living system’s models and architectures: A survey of the state of the art". Journal of King Saud University - Computer and Information Sciences, 2018, ISSN 1319-1578,
https://doi.org/10.1016/j.jksuci.2018.04.009.
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J. Hamari, J. Koivisto and H. Sarsa, "Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification," 2014 47th Hawaii International Conference on System Sciences(HICSS), Waikoloa, HI, USA USA, 2014, pp. 3025-3034. doi:10.1109/HICSS.2014.377
McCallum, Simon. "Gamification and serious games for personalized health." Stud Health Technol Inform 177.2012 (2012): 85-96.
Edwards, Elizabeth Ann, et al. "Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps." BMJ open 6.10 (2016): e012447.
Johnson, Daniel, et al. "Gamification for health and wellbeing: A systematic review of the literature." Internet Interventions 6 (2016): 89-106.
In this subject we will use the following software:
Al these software are with educational license.