Degree | Type | Year | Semester |
---|---|---|---|
4317127 Digital Humanities and Heritage | OT | 0 | 2 |
To attend these studies, the general prerequisites of the MA degree on Humanities and Digital Heritage are necessary. In general, the student should have already some studies at BA-level on Humanities and / or Social Sciences disciplines. The course can also be useful to computer science graduates who want to specialize in the use of digital technologies in the field of Humanities and cultural studies, although they do not have previous experience on Humanities nor Cultural studies. Familiarity, at use level, with computers and standard office software is required. Although not mandatory, prior training, at a basic level, in the use of computerized databases, computer-assisted cartography, digital photography and statistics is recommended.
The basic and reference bibliography is in English, as well as the software to be used. Knowledge of English at the level of specialized reading is therefore recommended.
ARTIFICIAL INTELLIGENCE IN ARCHEOLOGY (examples and methodologies). Case studies with 3D scanner. Metrology and Shape Analysis. Classification. Interpretation. Reverse engineering
FROM THE FRAGMENT TO THE ARTIFACT. RECONSTRUCTION. Virtual anastilosis in reconstruction of buildings. Computer vision techniques for reconstruction. Artificial intelligence techniques in reconstruction
CREATION OF VIRTUAL MODELS. Solid modeling, textures and rendering. Scene composition. Creation of virtual landscapes
ANIMATION AND CUSTOMIZATION OF VIRTUAL MODELS. "Avatars" and characters in video games. Simulation of human movement. What is an "agent"? Interaction between agents in a virtual environment
VIRTUAL MODELS IN ARCHEOLOGY. Study cases
INTRODUCTION TO THE VIRTUAL MUSEUM. Use of mixed and augmented reality systems in museums and archaeological sites.
"SERIOUS GAMES" AND ANIMATIONS IN ARCHEOLOGY AND HISTORY. Study cases
ARTIFICIAL SOCIETIES. Agent Based Models. Introduction to NetLogo. Validation of a social simulation.
MODEL EVALUATION. Study of the reliability, impact and relevance of a digital model from the past.
Guided activities: theoretical classes with an explanation of computer techniques and their theoretical and methodological foundations. Seminars of critical discussion of specialized texts.
Supervised activities: Presentation of computer equipment. Practical work with hardware and software. Individualized tutorials to monitor the activities and work entrusted, and to apply the knowledge and skills acquired in the final work of the module.
Autonomous activities: search for documentation, elaboration of databases, exercises of application of the studied analysis techniques, reading of texts, writing of works.
Problem-based learning. Case-based learning. Classroom practical work. Seminars. Workshops. Debates. Elaboration of written essays. Personal study
Guided activities may be in person or online.
Title | Hours | ECTS | Learning Outcomes |
---|---|---|---|
Type: Directed | |||
Explaining digital technologies and their applications | 36 | 1.44 | 2, 1, 3, 4, 23, 24, 8, 5, 6, 7, 13, 14, 15, 12, 29, 22, 21, 25, 27, 16, 31, 11, 9, 10 |
Type: Supervised | |||
Practical work with computer hardware and software | 25 | 1 | 1, 23, 24, 8, 5, 6, 19, 18, 14, 17, 12, 20, 28, 30, 26, 29, 22, 21, 25, 11 |
Type: Autonomous | |||
Reading specialized literature and reference work | 81 | 3.24 | 2, 1, 3, 4, 23, 24, 8, 5, 6, 7, 13, 15, 17, 12, 28, 30, 29, 22, 27, 16, 31, 9, 10 |
Individual test on the topics explained in class (30%).
Reports and written work (individually or in groups). They can be a prospective study that assesses the need to apply any digital technology in the field of humanities or cultural heritage studies, a critical bibliographic study on computer methodology and its theoretical implications, where a practical application of one of the techniques explained with students' own data (25% of the final grade).
Written summaries of the practical sessions, emphasizing the positive and negative aspects of the techniques and methods explained (25% of the final grade).
Critical commentary of specialized texts, from the bibliography that will be suggested at the beginning of the course (25% of the final note).
Class participation (face-to-face or online), attendance at tutorials (face-to-face or online). 10% of the final grade.
Participation in conferences scheduled for the coordination of the master's degree and other complementary activities (10%).
At the time of carrying out / delivering each assessable activity, the teacher will inform (Moodle, SIA) of the procedure and date of review of the grades.
The student will receive the grade of No evaluated as long as he / she has not taken the individual test on the topics explained in class and has not delivered more than 50% of the summaries of the practical sessions and text comments. In the event that the student commits any irregularity that could lead to a significant variation in the grade of an assessment act, this assessment act will be graded with 0, regardless of the disciplinary process that may be instructed. In the event of several irregularities in the evaluation acts of the same subject, the final grade for this subject will be 0.
In the event that the tests cannot be done in person, their format will be adapted (maintaining their weighting) to the possibilities offered by the UAB’s virtual tools. Homework, activities and class participation will be done through forums, wikis and / or exercise discussions through Moodle, Teams, etc. The teacher will ensure that the student can access it or offer alternative means, which are available to them.
Title | Weighting | Hours | ECTS | Learning Outcomes |
---|---|---|---|---|
Conference attendance and complementary activities | 10% | 4 | 0.16 | 2, 1, 3, 4, 23, 24, 8, 5, 6, 7, 13, 19, 18, 14, 15, 17, 12, 20, 28, 30, 26, 29, 22, 21, 25, 27, 16, 31, 11, 9, 10 |
Lesson attendance and active participation | 10% | 0 | 0 | 2, 1, 3, 4, 23, 24, 8, 5, 6, 7, 13, 19, 18, 14, 15, 17, 12, 20, 28, 30, 26, 29, 22, 21, 25, 27, 16, 31, 11, 9, 10 |
Presentation of repports and written essais | 25% | 0 | 0 | 2, 1, 3, 4, 23, 24, 8, 5, 6, 7, 13, 19, 18, 14, 15, 17, 12, 20, 28, 30, 26, 29, 22, 21, 25, 27, 16, 31, 11, 9, 10 |
Theoretical exams (written or oral presentation) | 30% | 4 | 0.16 | 2, 1, 3, 4, 23, 24, 8, 5, 6, 7, 13, 19, 18, 14, 15, 17, 12, 20, 28, 30, 26, 29, 22, 21, 25, 27, 16, 31, 11, 9, 10 |
Written comments of specialized literature | 25% | 0 | 0 | 2, 1, 3, 4, 23, 24, 8, 5, 6, 7, 13, 19, 18, 14, 15, 17, 12, 20, 28, 30, 26, 29, 22, 21, 25, 27, 16, 31, 11, 9, 10 |
Barceló, Forte and Sanders, Virtual Reality in Archaeology, 2000. ArcheoPress.
Barceló, J,A., 2009, Computational Inteligence in Archaeology. New Yor, IGI Publ.
Barceló, Del Castillo, 206, Simulating Prehistoric and Ancient Worlds.Springer.
Bentkowska-Kafel y MacDonald. Digital techniques for documenting and preserving Cultural Heritage. 2018. ARC Humanities Press.
Buitrago y Calabria. Computer Graphics for Landscape Architects. 2008. Cengage Learning
Cantrell, Yates. Modelling the Environment: Techniques and Tools for the 3D Illustration of Dynamic Landscapes. 2012. Wiley
Champion, Critical Gaming. Interactive History and Virtual Heritage, 2015. Routledge
Champion. Playing with the Past, 2011. Springer
Fernie, Richards, Creating and Using Virtual Reality: A Guide for the Arts and Humanities, 2003. Oxbowbooks
Forte. Virtual Archaeology. 1997. Harry N. Abrams Publ.
Frischer, B., Dakouri-Hild, A., editors. Beyond Illustration. 2D and 3D Digital Technologies as Tools for Discovery in Archaeology. 2008. ArchaeoPress
Ioannides Magnenat-Thalmann. Mixed Reality and Gamification for Cultural Heritage. 2017. Springer
Li y Zhu. Digital Terrain Modeling: Principles and Methodology. 2004. CRC Press
M’Closkey y VanDerSys. Dynamic Patterns: Visualizing Landscapes in a Digital Age. 2017. Routledge
March y Petschek. Visualization of Digital Terrain and Landscape Data. 2010, Springer
Münster y Pfarr-Harfst. 3D research challenges in Cultural Heritage. 2016. Springer
Padalkar y Joshi. Digital Heritage reconstruction using super-resolution and Inpainting. 20126. Morgan & Claypool
Remondino. Campana. 3D Recording and Modelling in Archaeology and Cultural Archaeology. 2014. ArchaeoPress
Stanco, Battiato, Gallo, Digital Imaging for Cultural Heritage Preservation. 2011, CRC Press
Wittur. Computer Generated 3d-Visualizations in Archaeology. 2013. ArchaeoPress.
Zhou, Geng, Wu. Digital Preservation Technology for Cultural Heritage. 2012. Springer