Degree | Type | Year | Semester |
---|---|---|---|
2501933 Journalism | OT | 4 | 0 |
Basic knowledge of script and audio-visual language, as well as a minimum domain of editing software.
To meet:
The technological evolution of infographic and animation techniques.
The theoretical principles of audiovisual animation
The tools and techniques to create infographics and animations, with their possible application in virtual spaces
Practical applications and the expressive possibilities of infographics and animation
Conceive and produce a piece of audiovisual using some of the techniques of animation and computer graphics combined to produce a message.
1. ANIMATION
1.1.-Introduction to animation:
-formed
-techniques
-domains basic language.
-principles general of animation
1.2.- Different practical models of animation as message producers
-complementary material
-with its own entity
-Channels and platforms (virtual spaces)
1.3.- The logistics:
Control mechanisms
-responsible for the process
-coordination between the different areas involved
-necessary production equipment
2. INFOGRAPHY
2.1.-Introduction to infographics:
-first infographics
-formats
-techniques
2.2.- Different practical models of infographics as producers of messages
-complementary material
-with its own entity
-Channels and platforms (virtual spaces)
3. COMMON ELEMENTS TO BE DEVELOPED
3.1.- PREPRODUCTION
-idea-Argument-script
-Story-board (different story-board models)
-The creation of the characters (model sheets)
-The definition of environments
-The Concept Art
-The Animatic / leica reel
-The layouts (scenarios and animation)
-The lipsing
3.2- PRODUCTION
-Backgrounds
-The direction of art and / or animation
-Animation
Composition
3.3.- SOUND
-The music to the cartoon
Work methodology
-Locutions
-The effects
-The mixtures
3.4.- Comparison between the different techniques
Common processes and differentialelements
The theoretical sessions are complemented with other practical ones.
Throughout the first sessions, 4 individual exercises will be carried out to put into practice different animation techniques (rhythm, arcs, anticipation, acceleration, braking ...), intermediate processes in the elaboration of an animated infographic ("Story-board" , "Animatic").
The calendar will be available on the first day of class. Students will find all information on the Virtual Campus: the description of the activities, teaching materials, and any necessary information for the proper follow-up of the subject. In case of a change of teaching modality for health reasons, teachers will make readjustments in the schedule and methodologies.
Throughout the last sessions, the students, in groups of three or four, will develop a piece of animated infographic, at least 2 minutes long, using the techniques of computer graphics and animation made in individual practices.
The teachers will monitor production through tutorials, three of which will be mandatory and will be specified as the project progresses. In these three evaluable tutorials, the requested material must be presented in order to verify the correct development of the piece and be able to solve the problems that have arisen and advise on the production.
Title | Hours | ECTS | Learning Outcomes |
---|---|---|---|
Type: Directed | |||
Theoretical sessions | 35 | 1.4 | 5, 1, 3, 6, 4 |
Type: Supervised | |||
Creation of an audiovisual piece of 2 minutes minimum | 60 | 2.4 | 5, 1, 3, 6, 4 |
Practical works of application of infographics and animations | 30 | 1.2 | 5, 1, 6, 4 |
Type: Autonomous | |||
viewing of material. Comment and analysis of the techniques used | 10 | 0.4 | 6 |
1) The evaluation of the subject will be done through the presentation of an audiovisual piece (done in a group), with its own entity (news, survey, informative piece, informative ....) And the delivery of the material that is requested referring to the processes of the production of the piece (45% of the final grade)
2) Throughout the course there will be several individual and compulsory deliveries of practical works (infographics and animations) that will serve as an evaluating tool (45% of the final grade).
3) 10% of the final grade will be fixed by the attendance and participation in the classes.
Depending on the results obtained between the individual exercises / practices and the group piece, there will be a new exercise to reevaluate the aspects that have not been overcome. This re-evaluation will be done on the dates scheduled in the academic calendar.
Students will be entitled to the revaluation of the subject. They should present a minimum of activities that equals two-thirds of the total grading. To have access to revaluation, the previous grades should be 3,5
Title | Weighting | Hours | ECTS | Learning Outcomes |
---|---|---|---|---|
3 tutorials with partial deliveries. Final project delivery | 45% | 10 | 0.4 | 2, 5, 1, 3, 6, 4 |
Participation in the classes | 10% | 0 | 0 | 5, 3, 6 |
Practical works of application of infographics and animations | 45% | 5 | 0.2 | 2, 5, 1, 3, 6, 4 |
THE ANIMATOR’S WORKBOOK.STEP BY STEP TECHNIQUES OF DRAWN ANIMATION. Tony White. Watson.Guptill Publications. New York 1986
DIBUJOS ANIMADOS. EL DIBUJO DE HISTORIETAS A SU ALCANCE. Preston Blair. Evergreen. Barcelona 1999.
THE ILLUSION OF LIFE. Frank Thomas&Ollie Johnston. Abbeville Press-Publishers-New York 1981
ANIMATOR’S SURVIVAL KIT. Richad Williams. Faber&Faber. London 2001
THE COMPLETE ANIMATION COURSE. Chris Patmore. Barron’s Educational Series,Inc. Nueva ork 2003
LA IMAGEN ANIMADA: ANÁLISIS DE LA FORMA Y EL CONTENIDO DEL DIBUJO ANIMADO, Hipólito Vivar Zurita, Editorial Complutense, Madrid 1988
THE ART AND SCIENCE OF COMPUTER ANIMATION. Stuart Mealing, Intellect Books. Oxford 1992
LA MAGIA DEL DIBUJO ANIMADO (Actores del lápiz). Raúl García. Edicions De Ponent. Alicante 2000