Degree | Type | Year | Semester |
---|---|---|---|
2501928 Audiovisual Communication | OT | 3 | 0 |
Basic knowledge of script and of television / film language
To learn:
The technological evolution of animation creation techniques.
The theoretical principles of audiovisual animation.
The complexity of the production process involving an animation piece.
The importance of the different previous phases that intervene before starting to animate.
The practical applications and the expressive possibilities of animation.
Create and produce an audiovisual piece using some of the animation techniques.
Theme 1
Introduction to animation:
-Generators of movement: ("pose to pose", "stop-motion" and rotoscopy / capture movement)
-Techniques
-Basic animation vocabulary.
-Principles of animation.
Theme 2
-Optimal organizational model of an animation production.
-Different practical organizational models of producing companies.
-Other production models
-Structures more or less consolidated:
American and Japanese product
-Structures to consolidate:
European product
-Structure of services
Asian models.
Theme 3
-The logistics:
-Control mechanisms.
-Responsible for the process
-Coordination between the different areas involved.
-Production equipment needed.
Theme 4
-Sound reinforcement
-The music in the cartoon.
-Work methodology
-The locutions.
-The FX.
-The mixtures.
Theme 5
-The creation process, from the idea to the broadcast copy.Comparison between the different techniques.
-Common processes and differential elements.
5.1 Preproduction
-Idea-argument-script
-Story-board (different models).
-The creation of the characters (model sheets).
-The modeling (3D).
-The definition of scenarios.
-The Concept Art.
-The Animatic / leica reel.
-The layouts of scenarios.
-Animation layouts
-The XSheets.
-Lipsing
5.2 Production
-Backgrounds.
-The direction of the animation.
-Animation (2D and 3D)
-Assistance (2D).
-Int / Clean-up (2D).
-Ink & Paint (2D).
-Composition.
5.3 Postproduction
-Edition.
-Sound andmixes.
-Final copy.
The theoretical sessions are complemented with practical lectures.
The calendar will be available on the first day of class. Students will find all information on the
Virtual Campus: the description of the activities, teaching materials, and any necessary information for the
proper follow-up of the subject. In case of a change of teaching modality for health reasons, teachers will
make readjustments in the schedule and methodologies.
Title | Hours | ECTS | Learning Outcomes |
---|---|---|---|
Type: Directed | |||
Practice | 22.5 | 0.9 | 2, 16, 14, 5, 3, 12, 10, 9, 11, 13, 15, 18 |
Seminary | 15 | 0.6 | 7, 8, 12, 9, 13, 15, 18 |
Theoretical sessions | 15 | 0.6 | 2, 16, 14, 5, 3, 12, 10, 9, 11, 13, 17, 15, 18 |
Type: Supervised | |||
Tutorials | 7.5 | 0.3 | 4, 3, 13, 18 |
Type: Autonomous | |||
Creation of a piece of at least one minute duration | 60 | 2.4 | 2, 16, 4, 14, 5, 6, 12, 10, 9, 11, 13, 17, 15, 18 |
Presentation preparation | 11 | 0.44 | 14, 7, 8, 9, 11, 18 |
Viewing recommended material | 11 | 0.44 | 7, 10, 9 |
1) The evaluation of the subject will be done through the presentation of an audiovisual piece of about one minute, (made in group) with the delivery of the material that is going applicant regarding the processes of production, such as story -board, Animàtic, concept art ..., of the piece (45% of the final grade)
2) Throughout the course there will be several individual and compulsory deliveries of practical work that will serve as an evaluating tool (45% of the final grade).
3) 10% of the final grade will be fixed by the attendance and participation in the classes.
Re-evaluation:
Depending on the results obtained between the individual exercises / practices and the group piece, there will be a new exercise to re-evaluate the aspects not passed. This re-evaluation will take place on the dates provided in the academic calendar. In order to be able to take the retake of the subject, an average grade of at least 3.5
Title | Weighting | Hours | ECTS | Learning Outcomes |
---|---|---|---|---|
Partial deliveries | 45% | 6 | 0.24 | 2, 16, 1, 4, 14, 5, 6, 3, 7, 12, 10, 9, 13, 17, 15, 18 |
Participation in the classes | 10% | 0 | 0 | 16, 4, 14, 6, 3, 7, 9, 13, 15, 18 |
Presentation of the project | 45% | 2 | 0.08 | 2, 16, 4, 14, 5, 3, 7, 8, 10, 9, 11, 17, 15, 18 |
BIBLIOGRAFIA BÀSICA:
Bendazzi, Giannalberto 2003. Cartoons: 110 años de cine de animación. Ocho y Medio. Madrid.
Delgado, Pedro Eugenio 2000. El cine de animación. Ediciones JC, DL. Madrid.
Lord, Peter; Sibley, Brian 1998. Cracking Animation. The Aardman Book of 3-D Animation. Thames & Hudson.
MacLean, Fraser 2011. Setting the Scene. The Art and Evolution of Animation Layout. Chronicle Books, San Francisco.
COMPLEMENTÀRIA:
Bakedano, José J. 1987. Norman McLaren. Obra completa. 1932-1985. Museo de Bellas Artes. Bilbao.
Levitan, Eli L. 1980. Generación electrónica de imágenes. Ediciones Bellaterra, S.A. Barcelona.
Mealing, Stuart 1992. The Art and Science of Computer Animation. Intellect Books. Oxford.
Rondolino, Gianni 1974. Storia del cinema d’animazione. Giulio Einaudi editore s. p. a., Torino.
Solomon, Charles: 1994.Enchanted Drawings. The History of Animation. Wings Books. New York.
Vivar Zurita, Hipólito 1988. La imagen animada: Análisis de la forma y del contenido del dibujo animado. Editorial de la Universidad Complutense. Madrid.